That is exactly how I would enter it in the new $basetexture text box. Models\weapons\customization\paints\custom\dragon_awp Next to the new $basetexture attribute add the path (starting at models off the materials folder) and the filename of the new VTF you want to use.
Here is the process I used for the picture above. Gmod change skin skin Now you have changed your player model. The process is pretty much the same as this Once you have the VMT edited you can add multiple skins to the weapon in the same session by using Override Materials on other instances of the weapon. Here are the 5 AWP skins displayed on the w_snip_awp in the same session at the same time and all are totally useable. If you look at Bhop or Rocket Jump videos you'll see them carry momentum up ramps, but in Gmod rather than carrying said.
By that I mean carrying momentum up ramps by maintaining your speed while gliding up the ramp. The only thing I'm lacking to make this picture complete would be Ramp Momentum. You will not be able to have both original and custom skins of the same type of weapon in the same session using this method. As well as Rocket Jumping with Easy Rocket Jumps.
I did not know how to do this until now!! NOTE: The original Skin and Custom Skin picture was created by using both the W (custom) and V (original) type weapons. If you need a ak-47 skin (for example), it will take me some time to convert and find the skin necessary for the job.Strike this Note. If you need a poster with the new freehand m9 bayonet, it will take me a long time to convert the pattern file to the skin file, and edit the knife material. are taking a long time to get the materials. If you're talking about a sticker to a cs:go weapon in sfm, it will take me a longer time, but i can get the job done, as it only takes me 5-10 minutes.ģ. If you need a poster with a custom model, it will take me a longer time to learn modeling, and such, therefore giving me small time to work on other posters. Place the propstatic in the map by clicking on the floor brush in the 3D view. Then pick propstatic from the entity list in the Objects Toolbar. All props are entities, and handled as such, so switch to the Entity Tool again. are impossible to make, since i don't have the necessary models and materials to it, and the model/material isn't created yet. Place the propstatic entity on the floor by clicking in the 3D View. If you need a poster with the extra details, it will take me a longer time, therefore you need to pay me extra.Ģ. has extra details in it, like a robot horde behind the class. (No examples)Ĭomment on this section what you want your poster to be, using this format: (If you don't use this format, i'll simply not take your request).ġ. Overwatch porn - 360 ref (Jk, but i have the nsfw models to D.Va, Tracer and Widowmaker, and i can make the posters, if you give me a right price). A normal poster, nothing special - 0.33 ref (Example: )Ī cs:go skin showcase poster, showing off your cs:go skin with stickers - 1 ref (Example: )Ī showcase poster, showing off your badarse loadout and doing a special pose - 0.66 ref (Example: )Ī showcase gif, showing off your cs:go skin, or your loadout - 1.33 ref (No examples)